Herbalism
Herbalism is a skill centered around the farming of flora and fauna. High levels offer impressive quality-of-life and farm efficiency abilities for manual farms.
Last updated
Herbalism is a skill centered around the farming of flora and fauna. High levels offer impressive quality-of-life and farm efficiency abilities for manual farms.
Last updated
Double Drops (Passive ability) Scales with level
Adds a chance to obtain extra crops when harvesting, which scales with level to 80% chance at mastery level 100.
Hylian Luck (Passive ability) Scales with level
Adds a chance to find seeds, crops, and even the occasional diamond or emerald when breaking flowers or bushes with a sword. Maximum luck chance is 10% at mastery level 100.
This legacy mcMMO ability is a bit wonky. We plan to update it this summer.
Green Terra (Active ability) Level 5
Grants players a temporarily high chance to get 3x drops from harvesting plants. It also gives players the ability to spread life into blocks and naturalize them using seeds from your inventory. With a hoe held in your hand, you can right-click a block to ready your tool. Use [crouch]+right clicking in special cases, such as when there is an item in the offhand. The ability will then be activated by breaking crops.
Green Terra duration increases at certain levels. It has a cooldown of 4 minutes.
Farmer's Diet (Passive ability) Level 20
Each rank increases the amount of hunger restored when eating Bread, Cookies, Melons, Mushroom Soup, Carrots, and Potatoes. There are five ranks to this ability, with level requirements at each multiple of 20.
Green Thumb (Active ability) Level 25
Turn certain blocks into their "plant-related" counterparts. For example, doing this with cobblestone will convert it into mossy cobblestone. You can do this by right-clicking a block, while holding seeds. This will consume 1 seed.
(Active ability) Level 25
Automatically replant crops within a small radius when harvesting them with a hoe. This mechanic checks the block position of each crop and is not relative to player position, meaning crops can only be replanted at the block where they were harvested. Your chance to replant depends on your Herbalism level, and crops will always replant at mastery level 100.
Shroom Thumb (Active ability) Level 50
Using a mushroom on a block of dirt while both a red and brown mushroom are in the inventory triggers this ability. It consumes the red and brown mushroom, and has a chance to turn the block of dirt into a block of mycelium. The chances of success increases with your Herbalism level up to maximum 50% success chance at mastery level 100.
Verdant Bounty
(Passive ability) Level 100
This endgame buff adds a slim chance to receive triple drops from harvesting a crop with a hoe. At mastery level 100, this ability has a 5% chance of activating. This chance increases by 0.05% per level.
Keep in mind that these blocks must be naturally spawned by the server's world generation in order to award experience when harvested. In the case of farmable crops, naturally farmed and manually harvested crops count. This means crops you punch and then replant (or those planted by abilities) grant mcMMO experience, but those harvested with redstone or water streams do not. Additionally, flowers grown with bonemeal do not award Herbalism experience.
Notice something missing? Experience values for newly added content must be defined by server administrators. If we have missed something, let us know in our discord.