Archery

Archery is a skill focused on dealing damage to mobs and players using a bow and arrows. This skill offers quality-of-life abilities, but mostly focuses on increasing the player's damage with arrows.

Experience is gained by dealing damage, and scales based on how far the player is from their target. As with all combat stats, decreased experience is awarded for slaying mobs spawned by monster spawner blocks.

Like every combat skill, any target or set of targets with high total HP makes for a good farm, and if automated properly, a farming strategy to inflate your skill with little effort on your part beyond the setup. Iron golem farms are one of the best examples, and also give iron. You can view how our optimization changes affect these here. Care must be taken in design to not automatically kill the golems before you fire at them. Archery experience is directly related to the damage dealt, so using an enchantment like Power on every bow is recommended if possible. For the same reason, shots from the bow should be fully charged when shooting at farms.

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