Monster spawning

Monster spawning works differently for Java multiplayer servers compared to vanilla Minecraft. Here's where we try to keep you informed of how this affects training, gameplay, and mob farms.

Mobs are a critical part of Minecraft, adding life and danger to the game. The world would surely be a dull place without them, especially in hard mode. Understanding how and where mobs spawn is essential for the creation of efficient, working farms on a Java multiplayer server.

Spawning radius

In vanilla Minecraft, mobs spawn within a 128-block spherical radius around the player. As players move around, mobs will spawn and de-spawn, creating a dynamic environment for the player to explore. Mobs can spawn in a variety of places, such as in caves, on the surface, or in dungeons as long as their spawning conditions are met.

If you're interested in how our optimization changes have affected villagers, see here.

Monster spawners

Monster spawner blocks themselves behave slightly differently on Dormcraft. These blocks can be mined on our server, but only by Elders, Jarls, or Vikings of tier III or higher. They must be mined with a golden pickaxe enchanted with Silk Touch. Because they are finite due to our limited world size, the server will prevent destruction of these blocks in other ways. Any player can place a monster spawner, or change the type of monster it spawns. In the inventory, each spawner is named with the type of mob it spawns. Right-clicking a monster spawner block with a legally acquired monster spawn egg will change the type of monster it spawns, consuming the egg. This was initially set up because our updated Enderdragon had a slim chance to reward players who slayed it with certain mob eggs. While this content is being reworked, there is currently no way to obtain new monster eggs, but there are still many undiscovered spawners in the wild.

The Wither

Minecraft's wither boss is prevented from spawning in the overworld, but it will spawn in the nether and end just fine. This change was made to protect our overworld terrain and make sure players must deliberately enter another world to encounter one of the game's most powerful foes.

Monster spawn rates

The following rules are the per-player spawn limits for each type of entity. This means that each player may have up to that many entities naturally spawning in the chunks they 'tick,' which is a 4-chunk radius around the player. Once the limit has been reached, no new entities of that type will spawn until one despawns or is slain.

spawn-limits:

animals: 12 axolotls: 5 monsters: 42 water-underground-creature: 5 water-ambient: 12 water-animals: 8 ambient: 2

This next set of rules are the global time between spawning ticks for each type of entity. This means that entities are spawned during the same tick (at the same time) for all players. When the game is running smoothly, 20 ticks are rendered each second. Thus axolotls, for example, can spawn as frequently as once every 200/20=10 seconds, while hostile monsters spawn at most once every 10/20=0.5 second.

ticks-per:

axolotl-spawns: 200 monster-spawns: 10 water-underground-creature-spawns: 200 water-ambient-spawns: 200 animal-spawns: 200 water-spawns: 60 ambient-spawns: 300

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