Acrobatics
Acrobatics is a skill for which experience is gained by falling from heights of at least 4 blocks or by dodging projectiles and attacks. It offers quality-of-life abilities which negate damage.
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Acrobatics is a skill for which experience is gained by falling from heights of at least 4 blocks or by dodging projectiles and attacks. It offers quality-of-life abilities which negate damage.
Last updated
With each level gained, players have a higher chance of rolling and taking little to no damage on impact, as well as a higher chance to dodge incoming damage during combat. Experience scales with the height from which the player falls. Falling while equipped with enchanted Feather Falling boots will also increase the experience gained.
Roll (Passive ability) Scales with Level
Chance per level of taking little/no damage on a fall. At maximum level 100, the player has a 75% chance to avoid fall damage.
Dodge (Passive ability) Scales with Level
Chance for damage taken to be reduced by half when you are injured in combat. Scales with level to maximum 20% chance at level 80.
While damage taken from Ender Pearls is technically considered fall damage, no experience is granted for it. You can still do a roll to negate the damage though.
There is a 10 second cool-down period after teleporting where the player cannot gain any experience in Acrobatics.